Trojan Workshop

self-organized school for studying,

learning and being in common 

based in Stockholm (SWE) and Utrecht (NL)


A Live Action Role-Play experiment hosted by Helsinki based initiative Trojan Horse. LARPs are part their ongoing practice-based research on role-playing as a research method in the fields of design and architecture. This session will focus on the connections and interdependences between positions, roles, education and capital.

This is an RSVP session for 15 participants.
First come first serve: rsvp@schoolincommon.nu


LARP FAQ:


WHAT IS LIVE ACTION ROLE-PLAYING?


Live Action Role-Play; LARP, is a critical play for a first person audience. In a LARP players relate to a fictional world from the first person perspective of a fictional character. The process of larping together generates a temporary community, a game world. The game can portray an imaginable world or society, and can be used as a tool for studying questions such as what kind of a world is possible, what the world should or could be like – and what our world actually is like.


The great thing about role-playing is that you are acting as someone other than yourself. In the game we can safely fail, try out things that we would avoid in real life and be more adventurous, receptive and open-minded. We don't need to fear the consequences of failure which we hope could open the door for a space for exploration.


IT SOUNDS INTERESTING, BUT ALSO VERY SCARY. WHAT IF I DON'T HAVE ANY PRIOR EXPERIENCE OF PERFORMING?


Don't worry. None of us is a “professional” performer, nor a LARPer. Let's get together and try it out.


WHY DO WE ORGANIZE THIS?


The role-play is organized because we feel it gives us as designers a chance to reflect on what we are and what we do. It's a good way to break the circle of serious work, professional consensus and relate to design in a more playful way.


WHAT DOES SCIENCE FICTION GOT TO DO WITH DESIGN AND ARCHITECTURE?


In our opinion there is not much difference between design, architecture and science fiction. They are all forms of world building. Because design and architecture are based on real needs they are considered practical in nature. We do not find this distinction between design and architecture / science fiction relevant, nor necessary. We feel that it is even dangerous to forget the imaginary potential of any design and/or architectural project or practice.


IS THERE SOMETHING I COULD READ IF I WANT TO KNOW MORE ABOUT ROLE-PLAYING?


There is this very interesting book about the nordic larp scene. And also this manifesto, and this article about Bertolt Brecht, defamiliarisation and criticality.


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Trojan Horse is an autonomous educational platform based in Helsinki.

Trojan Horse organizes summer schools, live-action role-plays, workshops and reading circles exploring the boundaries and preconditions that define the field where architects, designers, and artists operate today.

Trojan Horse aims to create flexible yet steady structures that support critical design discourses over a longer time span while remaining open for cross-pollination and changes.


For more information visit:
https://trojanhorse.fi
https://fear.trojanhorse.fi
https://www.instagram.com/trojanhorse_summerschool/



The workshop by Trojan Horse is presented as part of the one-year program a school (is a school, is a ____) initiated by School in Common. In this context Trojan Horse contributed to the publishing project a school (is a school, is a pamphlet) which asks the what, how and for whom? on alternative and critical school projects. Their answers informed the exhibition Dissident Business with work by Davide Christelle Sanvee and Antoine Guay, on view at Candyland until 24 March.

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A school (is a school, is a ____) is made possible with the support of Stockholm Stad and Kulturrådet. The exhibition at Candyland received additional support from Candyland and Residence Botkyrka.


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